Tf2 why do people hate f2p
Nobody plays this game solo anymore because quickplay is so bad, the only enjoyment you can get is queuing with friends and try to appreciate the company and the core mechanics every now and then. It's annoying af to queue to find certain maps with the casual system and wait, and the map switches every 2nd round, plus that shit records demos if you use the in-game demo recorder, which is aids.
I don't want to have to type stop in console every time I would just like to play pubs. There's just nothing for me to do in TF2 until around pm for pugs to start filling.
Reflect doing minicrits Direct hit minicrit airshots Random Crits in pubs. Demo sticky nerf made airpogo harder Machina fully charged bodyshots on medics hiding behind teammates that would be impossible to hit wit default the idea that if can aim in pubs and do not try to miss on purpose you are a shitty tryhard being called a hacker, I am not even close to how jukebox and sheep played at i49 watching people take fall damage when it is not needed people in pubs that think having a medibeam opperated in to their ass makes them good.
Live Streams TF. Play games as long as we have to. Come be Trash!!!! Offline bot mode is rarely utilized and most players don't inform new players of it, even if the new player is looking for help. By being more vocal with new players about TF2 tactics and strategy, the new player can easily learn. If you read anything on the forum then you have heard about the "stereotypical F2P".
Most players use F2P as a generic term now, for anyone new or Premium who is lacking in ability or loves the Gibus. It still maintains some of its original meaning, but is more often used as a general insult like noob, and remember, even Premiums can get called bad.
Showing 1 - 15 of 71 comments. I personally think that the majority of F2P's are little kids or at least, the majority of noticeable ones. Most parents don't have much of a financial security problem buying a video game from a brick-and-mortar store. This is why there are so many year-olds in Call of Duty on consoles. The same can not be said about giving their credit card info to a website called "Steam" because their precious baby wants to play "Team Fortress 2".
When TF2 went F2P, that restriction was lifted. Therefore, more year-olds on mics. But if I hear that being skilled on TF2 costs 49 cents one more time I don't think F2P players are bad, the only thing I don't like about some, is that they beg for items a lot. It gets very annoying but I try to deal with it. I also try to explain to them that hats aren't that cool. I remeber when I was F2P I also had a craving for hats, so it's understandable.
Originally posted by InvisibleWater :. Wowie View Profile View Posts. The only reason threads like these never die is because nobody lets them. Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Store Page. Team Fortress 2 Store Page. Global Achievements. Global Leaderboards. The constant stagnation of consistent updates adding new content into the game led me to assume that it was a clear indication that new games were winning the "battle" against TF2, alongside this idea that gamers were moving on to those games and leaving TF2 into the dust which I believe was merely an influence of many of my friends moving onto other games and giving me a feeling of alienation.
In addition, it probably did not help that I had begun to experience a pretty serious burnout from playing essentially the same game for multiple hours a day for roughly 4 years.
Thus with all these elements combined at once, I retired the game in order to experience newer titles. However, it was thanks to TF2's 10th anniversary and the subsequent Jungle Update that a wave of nostalgia rekindled a new flame for playing it, and through this gameplay I realized the facts; Many of the dedicated players were still there, the fanbase encircling it was still producing excellent content, and new players are still coming from time to time.
The game was never dead, but my perception between all of the underlying conditions led me to believe this. The main point is, no matter how slowly these updates for the game get churned out, TF2 will continue to have a burning torch, so long as there are players in the game, and so long as there is a fandom to keep it propped up.
Sure, it's not as big as it perhaps was in the late 's and early 's, but all that really matters is if the concurrent players are having fun. Most are bait threads while others are people complaining about a game mechanic that keeps getting them killed.
Really TF2 from an outsiders perspective is dead in the water with the infrequent updates and Valves apathetic look to it. From an insiders perspective the game is very much still alive and well with community members making custom events for game modes Valve refuses to update. Just receny there was the Canteen Crashers event for MvM. Yeah I like how valve adds official items for community events. The game is extremely active for a game that gets like 1 major update if you don't count the holidays as "major" every year and a half.
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