Who owns gears of war ip
Unintentional files. Stephany Nunneley 1 20 hours ago. Got No Strings. Jeremy Signor 2 1 day ago. Stephany Nunneley 1 day ago. Space Sounds. Jeremy Signor 1 1 day ago. In a huge, seven pages long feature article on Polygon , we learned a lot about the past and the future of Epic from the very founders of the company. Among many topics, they have discussed the reasons behind their decision to sell the Gears of War IP to Microsoft on January 27, ; on the outside, it seemed like it was a very successful partnership.
However, Co-Founder Tim Sweeney explains that Epic looked at the progressively shrinking margin of profit. It was very profitable. When Microsoft opened Black Tusk in , studio representatives said it was not working on an existing franchise, but instead was "looking to build the next Halo" from the ground up.
Third party payment systems will have to be implemented on the App Store from December 9. Japanese firm looking into using Azure to build games as part of 'Super Game' strategy. Financial details of the acquisition were not disclosed. Enter your email address. Sega and Microsoft exploring cloud partnership to boost Sonic publisher's development Japanese firm looking into using Azure to build games as part of 'Super Game' strategy By James Batchelor 13 days ago.
Latest comments 13 Craig Burkey Software Engineer 7 years ago. Maybe Epic can devote more people to making the Shadow Complex and Bulletstorm sequels :. When I read this bit of news this morning, my java literally flew out of my nose. This is a poor sign of things to come. At first I thought it was joke, but I realized we are nowhere near April. Rick Lopez Illustrator, Graphic Designer 7 years ago. I hope this franchise finds the same success HALO did when industries aquired it.
Sometimes a franchise may run its course. And like a goodbook I feel Gears of war did what it set out to do very well, and ended on a good note. I also feel the developers have ran its course with it.
So a move like this can probably breath new life to the franchise. Now EPIC can devote time to creating more iriginal stuff or take lesser known franchises out of obscurity. Rickard Olsson Editor, Spelbloggen. Why would continuing a successful series be a joke? I'm very happy, because now we know that things are happening. The life had been wrung out of this Unreal tech demo - er, franchise, before it's last game was released.
This is why franchise fatigue happens - past success does not ensure continuing success. Jeremy Signor 2 1 day ago. Stephany Nunneley 1 day ago. Space Sounds. Jeremy Signor 1 1 day ago. Josh Broadwell 1 day ago. Tuned to Perfection. Alex Donaldson 2 1 day ago.
0コメント